AI Insights · Timothy · July 2022
Top 5 Third Person Games on iOS in UAE Q2 2022
Explore the performance of top third-person games on iOS in the UAE during Q2 2022, including their download, revenue, and active user trends.
In the second quarter of 2022, several third-person games stood out on the iOS platform in the United Arab Emirates, showcasing diverse trends in downloads, revenue, and active users. Here’s a detailed look at the top 5 games:
Subway Surfers from Sybo Games ApS saw a significant increase in weekly revenue, reaching a peak of approximately $8.8K in mid-May. Weekly downloads remained relatively stable, ranging from 9K to 12.5K throughout the quarter. Active users consistently grew, peaking at about 225.6K in early June before slightly dipping to 219.5K by the end of the month.
Tall Man Run by SUPERSONIC STUDIOS LTD experienced a varied trend. Weekly downloads peaked early in May at approximately 15.5K but declined to around 4.5K by the end of June. Revenue was modest, with the highest weekly figure being $49 in late May. Active users also showed a downward trend, peaking at 38.2K mid-May and dropping to 18.1K by the end of June.
Apex Legends Mobile from Electronic Arts had a notable launch week in mid-May with 56.7K downloads and $6.6K in revenue. However, both downloads and revenue saw a decline over the quarter, with downloads falling to around 3.5K and revenue decreasing to approximately $2.2K by the end of June. Active users also followed a downward trend from 51.9K in the launch week to around 15K by the end of the quarter.
PUBG MOBILE by Tencent Mobile International Limited continued to perform strongly. Weekly revenue consistently ranged from $276K to $385K, peaking at $385K in the last week of June. Downloads remained steady, averaging around 6.5K towards the end of the quarter. Active users fluctuated slightly but maintained a high average, peaking at approximately 435.5K in early April.
Going Balls, another title from SUPERSONIC STUDIOS LTD, showed steady performance with weekly downloads ranging from 3.2K to 6K, peaking in early May. Revenue was modest, peaking at $74 in late May. Active users showcased a consistent growth trend, increasing from 16.4K at the beginning of the quarter to over 21K by mid-June, before slightly declining to 19.9K at the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.